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View Profile Funkmachine
Write code mostly, would love to be able to draw pixel art though.

Age 74, Male

Programmer

Joined on 11/13/10

Level:
19
Exp Points:
3,912 / 4,010
Exp Rank:
13,808
Vote Power:
6.12 votes
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Safety Patrol
Global Rank:
32,035
Blams:
22
Saves:
279
B/P Bonus:
6%
Whistle:
Normal
Trophies:
2
Medals:
169
Supporter:
11m 30d

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Recent Game Medals

2,225 Points

fifty dead 5 Points

defeat 50 enemies in one game

gettin started 5 Points

defeat 5 enemies in one game

Defeated Phantom 5 Points

Defeated Level One Mini Boss

Beginning 10 Points

Get 3 stars at the beginning

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Boss Rush Complete 100 Points

Beat the Boss Rush Mode

The Deep 25 Points

Reached level 3

The Reef 10 Points

Reached level 2

Normal Mode Complete 10 Points

Complete the game on Normal Mode

Defeated Seer 50 Points

Defeated Level Three Boss

Latest News

More

I am Working on a mech game, i am not sure if it will be RTS or twin stick yet, or maybe a combination of both like Airmech. Still to be decided, but I know the setting I want, how maps and mission scripting will work etc.

This is my first attempt at a walking sprite with legs, i think it worked out ok.

iu_992625_3574364.gif

My hope is I can have mech controls similar to Brigador, on Steam.

My tank tracks have come along nicely as well,

iu_992624_3574364.gif


Check out my first tank!

iu_992626_3574364.png

Side notes, I have been working on updating game engine to handle RTS controls and make it more modular for future ideas. Inspired by the likes of DF being in development for like 20 years before release, I have decided to work on my dream game. Something that combines games like Mech Commander, Brigador, Airmech, movies like Dune, Starship troopers, Edge of tomorrow and Pacific Rim. Awesome mechs and Mech Soldiers doing battle with a range of enemy types across worlds. But I think I'll just start with missilestorm 2.


Latest Art