00:00
00:00
View Profile Funkmachine

n/a, Male

Location not disclosed

Joined on 11/13/10

Level:
11
Exp Points:
1,126 / 1,350
Exp Rank:
41,470
Vote Power:
5.28 votes
Rank:
Scout
Global Rank:
33,454
Blams:
19
Saves:
261
B/P Bonus:
4%
Whistle:
Normal
Trophies:
1
Medals:
130

New Death Animations!

Posted by Funkmachine - June 25th, 2018


So I was reviewing the feedback in the comments section of the original missile storm and one person suggested I add dynamic death animations instead of static sprites and I have to say the idea has crossed my mind many times before, but I never got around to implementing it. 

So this weekend I did just that! Getting the rotations right is the hardest part. For those interested, I had to split the original sprite into four chunks, then rotate those chunks by their centers around the sprites original center, before applying their own new direction matrix and rotation increment so they spin. 

That looked great, but it wasnt enough, having the pieces float in space forever was cool looking but the UI soon got very very cluttered with debris, so i added a dissolve timer, every 20 frames, the size of the chunk shrinks by one, until it is no more.

I am quite happy with the results and makes destroying the spam bots more enjoyable.

Dasher coded death

 

I think it beats the old spritesheet...

3574364_152995474322_DasherDeath.png

 

Anywho, I am fairly happy with the new coded animations, and will make some more complex ones with smallers chunks, and maybe even polygons instead of rects so they shatter like glass. 

Anywho, up next, new bots. Stay tuned!


3

Comments (1)

It does look better.