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MissileStorm Released!

2017-06-16 11:06:03 by Funkmachine

Well It took 6 months of solo development but my HTML5 game MissileStorm has finally been published.

I dont want to set my expectations very high, but I have put a lot of effort into the game and I am hopeful it will do well. I love backend coding and hate UI coding, hence the reason my UI is not great but the gameplay should be a smooth 60fps, even with hundreds of bots on the screen.

I am not sure what to do now, I have a few ideas for new games but I want to try and reuse as much of the code as I can to speed up development. So I was thinking about either a tower defence game, or MissileStorm 2 with more guns, bots etc.

I guess I'll wait and see what the feedback on MissileStorm is like before I make any decisions. I know its not the greatest game ever made, but 4/5 stars is the target.

Game near Completion

2017-04-27 06:04:36 by Funkmachine

My first game in like 6 years is almost ready. Now that the game is nearly complete I find myself wondering why I made the game in the first place. I suppose I am finally in a place in my life where I have the time to be creative again. It’s great to be coding games again, and to be jotting down ideas for games/levels/stories. However, I find I am always disappointed with what I produce in terms of art. What I envisage is always a million times cooler than the junk I actually produce. Also, I hate building menus.

I am desperate for feedback on my creation but at the same time I am scared people will not like it, I may get a bad score, or bad reviews. Also, I am notorious for making games that are not fun. I think these worries are holding me back from finishing the game. I am so close now to completion, but my pace is actually slowing, I should have been finished a few weeks ago.

I think I have made some great improvements over the last few iterations, but I cannot ask my friends to play test it any more, they have played it many times already and I am sure they must be sick of it by now. I may try and find someone on the game dev portal to give it a whirl.

If you did read this far random stranger, whats wrong with you? Also it’s a bullet hell multi directional shooter with a high scoreboard and a 10 level campaign(about and hour to complete the campaign) made in HTML5. Ping me if you are interested in play testing it.


I have decided to start learning pixel art for real. I have been dabbling at it for years, but never actually followed tutorials or paid much detail to sprites or just used free sprites. But this year I am going to try harder. 

I think I will start with this tutorial.


This Little dude on my first go!

This little guy I did yesterday. Well at least, I can only improve right.